I’ve never spent too much time developing and running an online store, but today I’m going for it. I now have my store directly integrated into my website with sections for Books,Original Art, and even Commissions — this last one is particularly good because it gives you, the person who wants to commission me, clearly labeled prices and options for whatever your heart desires, with examples at every price point. Shipping to the USA is included in the commission prices, so that keeps things pretty easy for fellow ‘Mericans. Those of you who live elsewhere have options too, of course. I’m also gonna run a sale just to assist in getting this all established, so let’s say 20% off everything for the month of December — including the big ticket items! Just enter the code SALE20 at checkout.
Some highlights of what’s in the store today:
Original art spanning my career from Batman ‘66, Green River Killer, comics covers, etc. Some of my favorites are the covers I did for Buffy, Firefly, and The Thrilling Adventure Hour, but everything I’ve put up for sale is a piece I personally like. For some reason I can’t stand to sell the ones I don’t care for. It’s ego. I don’t want second-rate Case up on people’s walls if I can help it.
Both of my recent Over the Garden Wall books are here now — Distillatoria and Circus Friends, with signatures and sketches included — like any of the stuff you order from me.
The Creep, my ‘80s neo-noir with John Arcudi. This is a book I’ve not often had for sale at cons and my old store — it’s a darker work than many of my others, but a worthwhile read from a terrific writer, Mr. Arcudi. When I drew this book, my life was in a dark place — I’d just finished Green River Killer, which was a challenging year of work for me, and shortly into my process on The Creep, I lost my brother in a tragic and unexpected way. Fans have sometimes asked why I haven’t often mentioned The Creep or carried it for sale, and the answer’s pretty simple: For a long time, it represented for me that hard season, and in particular, the struggle I faced as a young artist to turn my career back to sunnier subject matter. In the wake of Green River Killer and its popularity as an award-winning crime GN, there was about two years where I received nothing but offer after offer to draw the next downbeat, visceral crime book. I have nothing against the crime genre — in fact I enjoy it very much as a reader/viewer, but not so much as a creator. For me, comics is acting on paper, and in the same way that Javier Bardem couldn’t stand playing the killer-with-the-funky-haircut in No Country for Old Men, I have a really hard time working and dreaming with similar material.
Well that’s a lot more than you needed to know, but at any rate, I’m pleased to have these things on offer to you all, and I hope you’ll find something to enjoy (or nab for a holiday present?). Thanks, as always, for reading.
Today I finally get to review Wacom's MobileStudio Pro 16. It's a device I've wanted to use since - well, really since before Wacom even made tablet computers.
Way back in 2012 or so (the dark ages of mobile art tablet computing), I provided a little feedback to Wacom during their early design phase on what became the Cintiq Companion. Our first visit consisted of me giving opinions on two pieces of wood, each carved roughly into the shape of a tablet computer. There were two because one signified a device with a 13 inch screen, and the other, a 15 inch screen. I quickly made known my lust for a 15 inch tablet that would run a full operating system. Sadly for me, the Wacom rep replied that they would probably ship the 13 inch version. It made some sense - in a world where the iPad sets consumer expectations for thin and light, a relatively hefty 15 inch slab may have been a harder sell.
But here's the all-important distinction between the joy-promising iPad (even the iPad Pro) and a device like the MobileStudio Pro: Functionality. In my business (comics), professionals are used to drawing on a traditional-media surface that's 11x17 inches and up. It's a good size for making images. Head into illustration and painting, and the surfaces tend to get even larger. Most creatives that tech companies love to woo with lines like 'simulates the feel of paper' or '8 bajillion levels of precision' - they're used to big surfaces. They're used to schlepping paints and canvases and portfolios and lighting gear and nude models and God knows what. For those traditionalists, something that's 'impossibly thin' but still doesn't make their work life easier should not be seen as sexy.
At the root of this rant is my essential question: why move from traditional media to digital? Why give up the pleasure of natural media for silicon and glass? I'd wager the answer for most professionals is not the promise of more joy, but greater efficiency: More images created in less time typically benefits our bank accounts (unless we're working hourly - then curse efficiency). Mobility is nice because it gives us the option to create efficiently from wherever we are.
Now, the iPad is great tool for many. I'm not disputing that. I've never owned one, but I've tested it and appreciate its aesthetic, ease of use, and (now that the iPad Pro and Pencil exist) its facility as a creative mobile device. The Pencil is a great drawing tool. Also, the iPad's apps have matured to the point where a lot of great functionality's possible via programs like Medibang Paint, which does much of what you'd look for in say, Clip Studio Paint (formerly Manga Studio in the US) and Photoshop. But here's what an iPad cannot do: It cannot provide a mobile computer system that's as powerful and agile as one which runs a professional operating system ala OSX or Windows. Functional file management, multitasking, and the fine-grain control which professional creatives employ on a second-to-second basis, and which makes digital workflow efficient vs. traditional media, is leaps and bounds better on a system with a full, professional operating system. The iPad is simple and elegant, but that comes at the cost of efficiencies like hardware buttons, which are a necessity to efficient workflow on a tablet device. You can use a keyboard for these functions, but if that's your only option, you can't be as mobile with your drawing tablet and that's really the point for its existence.
In other words, if you're not getting the benefits of a full computer, why not just stick to your watercolor brushes and a sketchbook? Those pack down pretty damn well and they're still more fun to use than any of the digital options (unless you hate messes, and if you do, why are you making art?).
That was a lot.
Maybe we're beyond the need for debates. Maybe everyone at this point knows whether they want an iPad or a computer like the MobileStudio Pro. If you do have clarity, and that clarity directs you towards a full computer system like the MobileStudio Pro, read on. If you just want to make the occasional sketch, or hate the idea of carrying something that's not 'impossibly thin', go buy the iPad Pro.
Getting back to my lust for that cruelly set-aside 15 inch screen... The original Cintiq Companion came out in a 13 inch Windows 8 model alongside another version which ran Android and could be used as a second screen for a PC or Mac (a feature Wacom later built into the Companion 2 and this current MobileStudio). The Companion 2, which I also used, was very similar to the first gen. It was a little lighter and a little thinner, and it had a better screen. Coming from it to the 16 inch MobileStudio Pro, the weight and size feels very similar. The MobileStudio 13, which I have not tried, is supposed to be lighter. For me, the all-important thing is having a little extra screen real estate for my creative work.
I no longer own a big desktop Cintiq because I like to take my workstation with me around the house/town/world, have it be comfortable and efficient, and then to make it disappear when I don't want a hunk of technology sitting around. The Mobilestudio Pro 16 is just about the perfect size to do what I want it to do. It emulates the larger working area I'm used to from traditional media while bending to my every will. Heading to the couch? Check. To the studio? Yes. On the plane? Sure. Running any piece of software I can on a real computer? Uh-huh. Keeping all my 500 MB+ TIF files at the ready for editing wherever I am? Yeah.
Whether the screen size/weight tradeoff between the 13 and 16 incher is a big deal to you probably depends on your intended use, but if you're a professional, I'd counsel you towards the larger screen. It's a bit more comfortable, a bit more functional, and given its 4k resolution and color reproduction, a great representative for what your work will look like in print.
Getting down to the techy jargon, let's discuss the advancements of the Wacom Pro Pen and the screen digitizer. The Wacom pen now has over 8,000 levels of pressure sensitivity. Do I note an improvement from the former 2,000-odd levels of pressure sensitivity? I do not, sir. Some people claim to be able to tell the difference between 1,000 and 2,000 levels of pressure, but the fact is that most devices have pressure curves that are calibrated distinctly from one another. This results in a different response device-to-device. A good drawing program like Clip Studio Paint allows you to fine tune this pressure curve, even from one brush to another. Because of this ability, it's more important to customize your pressure curve so that it responds well to your own mark-making than it is to just accept that a higher number of potential pressure levels results in better marks. It's only after you calibrate a device with 8,000 levels to your own preferences that it serves you as well or better than your last, more familiar device with 2,000. Does that make any sense? If you care about that stuff, hopefully it will.
Another point is that most digital brushes will lag like mad if they're 8,000 pixels wide. That's effectively what we're talking about here, at least hypothetically: A pressure response that begins with one pixel at its lightest and ends with 8,000 pixels at its heaviest. No uber-powerful workstation computer I've tried on this earth is going to give anything but a laggy response to a brush that size, and then all that potential for fine control is moot.
One area where Wacom practically and appreciably improved is in the digitizer's accuracy. Parallax (the distance between the pen's physical tip and the on-screen cursor lying beneath the glass) is less than previous models, but more importantly, accuracy around the edges of the device is much better.
An example of how this edge accuracy can break down and become an efficiency drain is the contemporary Surface Pro. HA! You thought I could only rip on Apple.
Versions 1 and 2 of the Surface Pro were very good drawing tablets. I used the first one for almost a year (fancy video proof above). These first units used Wacom digitizers, and although edge accuracy wasn't great, the devices were very usable for both artistic mark-making and interface navigation. Since drawing programs (and most other programs) position their interfaces at the screen edges, it's important to be able to navigate these areas quickly and accurately. When Microsoft switched to the N-trig digitizer starting with version 3 of the Surface Pro, it was disastrous for its use as an illustration tool. Now, when the pen came near the screen edges, it would lag behind the stylus tip like you were dragging it through molasses. By the time it caught up, you'd likely have already depressed the pen point, expecting to hit a button near the screen edge - but no! You hit something else, because the cursor wasn't there yet. AAAAAAAAHHHHG.
Even drawing in the center of the screen became rough after versions 1 and 2 of the Surface Pro - diagonal lines would be jagged, the bluetooth pen's signal would drop out at random times... It was a mess. Maybe they improved things for the Surface Studio. I don't know. But I will say, if you're interested in this kind of tablet technology and want a serviceable device, find a used Surface Pro 1 or 2. It'll be far less money than the current Wacom model, and you can get a sense of whether you like working this way at all before you fork over the big bucks.
The MobileStudio Pro 16's other updates vs. the former Companion model include a touch ring (for controlling things like brush size as you would track lists on an old iPod), a 3D camera, and a dedicated graphics card (the Nvidia Quadro m1000).
The touch ring isn't of huge benefit to me. On my Companion 2 I controlled brush size by depressing a button and dragging my pen tip, which made for a fast and accurate resize. I can set up the MobileStudio the same, but to use the touch ring version, I have to first depress one of its four corners to ensure the brush size operation is selected, then scroll with my finger one direction or the other in a less-than-precise way. Rotating the canvas with the touch ring, at least in Clip Studio, was non-functional because my finger would inevitably slide farther than I intended, resulting in an upside-down canvas. It's far easier for me to manipulate canvas rotation via touch. Your mileage may vary. On that note: I was baffled for a few minutes as to why touch wasn't working correctly in Clip Studio on the MobileStudio Pro. It ended up being that I needed to go into the program's preferences and select Tablet PC instead of Wintab for the program's driver. That solved my problem.
The 3D camera seems like a neat novelty, but in my limited attempts to scan objects around my house, I've found it pretty difficult to use. My results usually look like a Dalí painting filtered through David Cronenberg's Videodrome, and while that's sort of awesome, it's probably not the intended result. I'll withhold judgment under the assumption that I'm doing something wrong, but I have a feeling that the camera's not up to what a professional 3D modeler would use to digitize, say, J-Law's head for a video game.
Speaking of video games, I went out on a limb and tested the Quadro m1000 graphics card on the most punishing thing I could think of: The PC version of The Witcher 3. Insert big nerdy musical flourish here. I fully expected it to not even run, but much to my surprise, it did run, and quite well at medium-high settings on 1080p. Didn't check the frame rate, but it was very playable. I also tried it at the machine's native resolution of 4K, which did slow things down to a slide-show, but daggum if this little tablet didn't keep from crashing, artifacting, or exploding even under all that stress. Could you build a computer that'd run the game better for 1/6th the money? Absolutely, but tablet PCs rarely contain the guts to even load up a demanding game. I was impressed.
An area that impressed me much less was the MobileStudio's included accessories. The previous model from Wacom came with a carrying case, already-applied screen protector, video-out cable for connecting it as a second screen for your desktop/laptop, and a stand. A terrible stand, but a functional, multi-positional stand. Now you get none of those. If you want them, you have to buy them or source them from other manufacturers.
In regards to the stand, that would be the worst omission if I hadn't discovered a magical and inexpensive solution via a lovely internet forum: Use two ultra-cheap rubber-coated-metal bookstands as an infinitely flexible and surprisingly rigid support for your several-thousand-dollar tablet. I can even bear down on the screen with some weight and the angle doesn't budge even at an extreme horizontal. It works amazingly well. Just use pliers to bend the ends of the bookstands so they cradle the tablet and you're good to go. Plus, they're way lighter than the old Wacom stand.
With that problem solved for no money, the video-out cable and protective case are the worst omissions. Really, Wacom? This thing costs $3,000 and you couldn't include the video cable? This seems like a decision based on some tough financial turn or a competitive acquiescing to Apple and Microsoft's methods, i.e., some people may not use this thing towards the purposes for which we designed it, so let the everyone else buy the Pencil and Keyboard for another hundred bucks apiece. To that I say, "NYEH."
What Wacom does include is the pen (thank goodness), a carrying case, a charger, some color rings to make your pen... forget it, I'll never know why you need a color ring... and a little plastic doohickey that lets you mount the pen to the side of the tablet while it's stationary. That doohickey also attaches to the top of the pen case. What's here, Wacom designed with care and that care really extends across the tablet hardware itself. It's a well-made machine. Aside from my ambivalence towards the touch ring and camera, I have no issues. It's sleek, it has a big beautiful screen, and a ton of programmable buttons. It's a design geared toward getting work done.
A last couple comments on the hardware: There's now a full-sized SD card slot, making transfers from your SLR easy-peasy. There's also three tiny USB-C ports instead of the big old USB ports. You know, the ones that everyone and everything still uses? It's one of those things where it's hard to imagine they couldn't have fit even one full-size USB port into this thing (it's not that thin), but then again, there's the future, and there's high-speed transfers, and there's added durability with the tablet's charging ports (an area of common failure in the older Companion models). I ordered a pack of four little USB to USB-C adapters from Amazon, and they work great. Just remember to travel with one in case you're out in the world and need to use a standard device.
Regarding performance, my model came with an i7 processor, 16 GB of RAM, and a 512 GB SSD. Comparing my day-to-day work against that done on the top-tier Companion 2, I don't notice much difference, but they're both very capable machines. Having 16 GB of ram is the nicest aspect of the hardware spec in terms of my work with multiple huge image files. I can keep a number of pieces open and not deal with slowdowns or calls to virtual memory.
Plenty of people will wonder about battery life, and the answer remains pretty similar to what I found with previous tablet PCs, Wacom or otherwise: About 2 to 2.5 hrs of image-creation work. Now, before all the iPad folks start raising Cain, consider this: Even the very-efficient iPad Pro, rated at 10 hrs of battery life gets only 2-3 hrs of actual battery life under comparable strain. By strain I mean working with 11x17 color image files at 600 dpi or better and a couple dozen layers. Maybe a few of those at the same time. That's a very normal work scenario, but if you're just sketching or working at lower resolutions, you can certainly squeeze more battery out of the MobileStudio. Most people buy a machine like this to use its full capacities, though, so expect a few hours at best - about the same as other similar options on the market.
So what's left? How nice is it to draw with, I suppose?
It's real nice.
I hope I provided you with a balanced impression of this machine. I like it very much, and I'm tickled that Wacom finally released the larger model that's only lived in my dreams for four years. If you want to travel, move around the house while you work, create art in coffee shops or airports and want to have a full arsenal of the best creative tools at anyone's disposal, this is a great choice. Get a bluetooth keyboard for it (I like the Logitech K850) and between storyboard jobs you can write your next book on it - which I'm doing right now. When productivity's done and you need to chill, hook up a game pad. When you want to be free from your high-tech art studio, stuff your studio into a backpack and be with your fellow humans.
This is certainly a specific (and expensive) computing device, but it's also versatile enough to be the only one you need.
Thanksgiving, and we're back from the great monarch adventure...
Although I wrote most of this post on the road, lack of internet and electricity kept me from finishing until now, so I'll cover several points from the last two or three weeks. Some reconstruction ahead.
Nov. 16th - So says a receipt in my pocket, acquired after writing most of this passage. One week after election day.
I think part of living long enough to claim adulthood is to embrace the truth that everything's broken or in the process of breaking. Bob Dylan said it and I affirm it. Here he goes, from 'Oh Mercy,' that lovely and underappreciated Daniel Lanois-produced album from 1989:
Broken bottles broken plates
Broken switches broken gates
Broken dishes broken parts
Streets are filled with broken hearts
Broken words never meant to be spoken
Everything is broken.
Seem like every time you stop and turn around
Something else just hit the ground
I'm sitting in a car dealership sipping wifi while they change the truck's oil and I race against my bluetooth keyboard's last remaining battery charge. Last remaining because my keyboard, like many delicate things I've forced to travel a long, bumpy road, has received a blow from which won't recover. For the moment though, in spite of its busted charging port, I have juice to blog.
What can I say now, though, thirty-odd days into our adventure? With the bulk of our beautiful trip complete, we now return north to cold weather in a world that just shifted on its axis. Funny. The broken keyboard just spelled out 'shitted on its axis' before I corrected the typo. Fair enough.
On Election Day
By way commentary on the election, I'll let Dorothy's morning-after statement lead off because no one can call too much foul on preschooler politics: "Let's not make breakfast because Donald Trump might come and eat it all up!" I guess she has the gist of it. We're still trying to convince Dorothy that we didn't vote for Trump. The idea of majority is a tough sell to an egocentrist under the clearest circumstances. Here's us trying to explain it to her:
When two people want to go out for sushi and one person wants to go out for pizza, you have two votes against one, and two's more than one so everyone goes out to sushi. Right? Even though mommy and I voted for Hilary Clinton, a lot more people voted for Trump than... well actually... Hm.
So, I'll wait on explaining the electoral college. I'll also wait on explaining the full reasons for my anger, sadness, and disgust. As a Christian I'm ashamed of evangelical Christianity's support for this man. It confounds and maddens me. For a while I likened Trump to a Bond villain, then an Austin Powers villain, and then... my friend Alex gave me the perfect correlative: America, through its votes or lack thereof, just chose for its leader a Paul Verhoeven villain. Like this evil guy from Robocop. Remember him?
Like many others I find myself searching for what right action I can take now. What's reasonable to do in an unreasonable situation? Another friend of mine, Joseph, is a minister who went to Standing Rock for five days just before the election. We spoke on the phone about it. Joseph's one of my favorite people: a former atheist who received a full ride to Union Seminary in New York (the famous US digs of everyone's favorite anti-autocrat, Dietrich Bonhoeffer).
At Standing Rock Joseph saw tribal elders leading people in prayer, keeping vigil around a fire kept burning since August. This is one small part of their protest over the Dakota Access Pipeline, but an important part. He described a scene of protesters who didn't act out of desperation, but from reliance upon prayer. Even though the tribes admit they'll likely lose this cause, their grounding in prayer gives them a sense that they've already won. They're connected to something greater than their circumstances, greater than the macings, beatings, and rubber bullets doled out from local law enforcement.
Joseph said the elders had this response when he asked how his community could help: (my paraphrase) "Money, a truck, food - they're helpful, but what we need most from you is prayer." I talked to Joseph about that - how even as theists, he and I usually look for immediate, practical solutions. We fret. We grasp for a right action, wondering if we'll make an irreparable mistake. Right action is necessary now, of course. I don't condone inaction or anything that looks like apathy, but I was moved by the simple idea that right action can be grounded in the broad, sturdy peace of prayer. Peace that's victorious even in the face of defeat.
"This is what we try to do in church," Joseph chuckled. Along with practical social/political justice, yes, that is what we try to do. I'll try to do it better.
In my office I have a little prayer station filled with a few items of remembrance: A picture of my grandma, a little wooden dolphin brought back from Bali by my late brother Quentyn, a copy of Sarah's wedding vows - examples of love given to me. Last year before Otis died, he sometimes sat there in my lap. In the quiet we'd watch a candle burn down, his little hands upturned in mine, and I'd say a few thank-yous. It's a ritual I miss sharing with him, but I do get to share it with Dorothy. I think we'll start Thanksgiving that way.
Traveling On
Nov. 23rd
Now that we're back home I've spent the last couple days repairing lots of those little trailer things that broke over the course of five weeks. So far I've been very successful, and that's satisfying. I try to know my limits, though.
Last Friday, on our last day of travel, a wheel bearing went out on the trailer in a burst of smoke and sparks. It happened just five miles south of home on I-205, rush hour. What are the odds? We were able to get off the freeway and leave the trailer overnight near an office building since we couldn't find anyone to tow it. After piling our things in two cars, one belonging to Bonnie, my beloved mother-in-law, we drove the last five miles home sans-trailer and slept in our old beds. I say 'old beds' and not 'real beds' because the trailer became a very real home for us these last five weeks. The cavernous space of our house feels alien and pretty ridiculous. Dorothy couldn't even find the bathroom, and we've lived here two years. But back to the trailer: After calling a number of places I finally secured the help of Wayne's Mobile RV Repair, who came out and replaced the R-Pod's ruined lefthand drum and bearings. Thankfully the axle was fine and we got away from it all for a few hundred dollars and no wasted time from me trying to do the job myself. I do love experts.
My work over the next few weeks should be exciting as I compile all the trip's photos, data, and rough draft pages for use in The Guidebook. I also have a meeting coming up to discuss partnership and scientific fact-checking with the Xerces Society, who lead the march to protect and restore monarchs across the country. It's great fun to start piecing everything together after five weeks on this latest trip and five years since we first set out to gather resources for this project. I know there'll be plenty of days where I throw up my hands because making books is hard, but I feel fortunate to have so many creative resources gathered up just waiting to be pieced together.
Thank you for following along on this journey with us. Updates from the road were sometimes sporadic, but that's the nature of adventures. I have so many other tales to tell - monarchs at Hearst Castle, waterfalls in Big Sur, building a lego trailer in a trailer. For now I'll leave off on this memory which seems like a good shorthand for the whole trip:
Near our southernmost point, Dorothy and I took a daddy-daughter day to explore Moss Landing's estuary in our inflatable kayak - a Czech-made Gumotex Solar 410c, for you gear-junkies. After we suited up Dorothy with life vest, sparkle skirt, and a bow strapped over her torso, she declared, "No one's going to mess-up with me." That's right, girl.
We put in and paddled for two hours, seeing in that time dozens of sea otters, sea lions, pelicans, barnacles (absurdist Dorothy's favorite, of course), and more. The kid never complained or declared boredom: A new stage for us in boating. After this we slogged ashore on a muddy bank at about noon. We slung our hammock between two cypress trees and ate a veggie-heavy picnic lunch chased by Dorothy's Hello Kitty jelly beans, which she shared with me. Miraculously, she does love to share. Then it was over the sand dunes to the beach for archery practice on monster heads made of sand. When we returned to our boat the tide had gone out enough that we couldn't paddle back, so I ended up shouldering vessel and gear the last quarter mile back to camp. A small price to pay for our fun.
And I guess that's the gist of my experience out on the road - things broke, or the tide went out, or they elected a Robocop villain for President, but these things were the least of it all. The riches outweighed them.
Leaving Berkeley on Tuesday we caught lunch at a great little Taqueria - Casa Latina on San Pablo Ave. Seems to me they're all great once you get deep into California. This one was outfitted with a table for Day of the Dead remembrances: candles, bread loaves, and sugar skulls with names of the deceased spelled out in purple sequins. Dorothy asked if there was an 'Otis' on the table, but there wasn't. We did later see his name on a street sign as we pulled into Santa Cruz. And that's where we found one of the largest Monarch groves on the coast.
If you grew up in Santa Cruz, maybe the thousands of overwintering monarchs wouldn't seem so impressive. The Cases, however, were impressed. Monarchs come to Santa Cruz every October and stay over til spring. They're generation 4, the special ones, built stronger and with greater life spans than generations 1 to 3 combined. This is all so they can travel from far northern territories to this tiny part of the earth they've never seen before. Here they will survive the winter, reach their postponed sexual maturity in spring, them push north again to bring on the next generation of migrants.
No parent ever communicates with the monarchs or guides them in their mission, at least in any way humans understand. We don't know how their navigational intelligence works, but we believe it includes knowledge of the stars, the sun, and the earth's magnetic fields. Whether genetic or mystic, there's a driving command in the monarchs that endures beyond their lifetimes. Maybe that's why native peoples see in them the spirits of their departed. Monarchs bear not only a consciousness that overcomes death, but an unmatched grace and boldness even in their frailty. In spite of my family knowing the butterflies' link to the Day of the Dead, our arrival on that very date to their winter home at Natural Bridges was pure serendipity. We've made no reservations on this trip, planned few plans, and really just let the wind blow us south. We felt that something greater than us had worked to time our arrival. Inside the monarchs' eucalyptus grove Sarah and I could only stare up in silence and watch them. She shed tears for Otis. I held her and thanked God for another moment of awe - never sufficient, but a little healing.
More Connections
After lingering in the grove and absorbing what we could, we traveled outside of town a few miles to camp on some distant relatives' rural property. Our host, Luke, whom I'd only met earlier this year at San Diego Comic Con, told us that my brother Quentyn had camped in our spot years ago. Like Otis, we lost Quent too soon a little over four years ago. He was 42. Before bed we lit a candle for Otis and Quent and thought of what it might be like if they were sharing some time together. I think they'd be well matched. Both handsome brown-eyed men, both lovers of machines. Otis might teach Quent to just embrace his sensitivity already, and Quent could teach Otis how to write - something he did well but never showed me during his life.
The truth is that even though I believe in God, I'm less and less sure about life beyond death. I don't know anything about it and I don't trust anyone who claims certainty. I do know, though, that there's mystery beyond mystery, and reason behind what seems impossible. Monarchs navigate to places they've never seen or heard about with confounding confidence. If they can do it, I suppose I can keep my little faith for now, and hope that more will be revealed in time.
Get out on the road, into the woods, under the waterfalls. Hang in hammocks, cook over fires, draw and paint. Try to stay patient even after hours in the car with all time-passing games exhausted. Find many, many weird bugs.
This is my family's dream for fall. OnSaturday, the Cases head out with a little travel trailer for a five week road adventure/book research trip/book promotion extravaganza.
Characters and Plot
Meet our three-headed team:
Jonathan (the dad), driver of rigs, book-maker, eater of plants.
Sarah (the mom), master schemer, keeper of peace, dancer of swing.
Dorothy (the preschooler), hiker of hills, candy-consumer, absurdist.
...And our three-pronged plan:
Meander through fascinating outdoor places and ultimately reach the overwintering sites of the migrating monarch butterflies in California. Make and take pictures, jot coordinates, gather field data for my next graphic novel: The Guidebook --- A kid-friendly, outdoorsy-future-earth-adventure which follows the monarch's migration from the Northwest states down to the bugs' forested sanctuaries in Monterey, Marin, Santa Cruz, and surrounding counties. I'll finish my rough draft of The Guidebook while we're on the road (mostly from my hammock-office, pictured below).
Promote the new hardcover release of Dear Creature with bookstore and school stops along the way - do sketches for kids (and grownups, I guess), talk about graphic novels, share of our adventures. See the sidebar for our evolving tour schedule.
Blog it all so someone will know where to find us if we get lost in the woods.
We'll take this wild ride in a 1998 Lexus LX470: also known as the fancy-person's Land Cruiser. I selected this vehicle for its reputation to not break, pull stuff, and go where others fear to tread. Example:
These things are scarce like Donald Trump at Hip Hop Fest Northwest. Still, I managed to wrest one from a local used car dealership (shudder). It guzzles gas but it'll probably outlive me. Maybe one day they'll make a retro-fit Tesla battery pack to shove this truck's 5,500 lbs across the land. As long as I'm dreaming.
Right now we're battening down the hatches at home and doing our best to maintain focus as launch day nears. We're really excited to share more on our adventure. I'll try to post updates with every place we visit, taking the 2/2/2 approach to the RV life: Never drive more than 2 hours, never stay less than 2 nights, and always arrive by 2 in the afternoon. I haven't tried such a relaxed pace to travel before, but I hope it avails us plenty of time to explore, create, and make waffles over campfires (you have to try them):
For now, on to packing! More soon. It's time to explore the earth.
I'm excited to announce that preorders are live on my store for signed copies of Dark Horse's gorgeous new edition of Dear Creature.
Here are several reasons this hardcover brings me special joy:
1. In 2005, just before I moved to Portland to pursue comics and begin work on Dear Creature, I read Craig Thompson's 'Blankets'. It's a beautiful book that I related to as a Christian wrestling with church, self, and finding a new way. I hoped at the time that I'd get the opportunity to meet him someday. Like all stalkers, I felt we had kindred spirits.
In spite of my paralyzing respect for Craig's abilities, we're now good friends. And in spite of HIMSELF, he's given me the gift of a beautiful drawn introduction for this new edition. Thank you, Craig!
2. From the beginning I wanted this book to feel like it came right out of the sixties. I wanted that canvas hardcover feel, good quality paper, and all the things that make you happy to have a book on your coffee table. Now I have it!
3. Dark Horse and their editorial staff have been terrific collaborators throughout my first years as a comics creator. I couldn't be happier to give this book a new life through their efforts.
In sum, I'm tickled. The book comes out on Sept. 28th in comics shops, and October 11th for the book market. Rose City Comic Con attendees, watch for my signing at the Dark Horse booth, Sunday, Sept. 11th from 2 to 3 PM - we may get early copies.
Funny how those two titles run together and still work.
I'm back from the depths. They said it couldn't be done, but here I am, writing a blog post. I put a number of things on hiatus over the last year -- public appearances, my web store, sleep. It all comes, as Christopher Robin says, of (doing) eating too much.
Being busy, for me, is not a life goal anymore. It used to be. Now it's the old aunt who won't leave unless you tell her, rudely. By way of catch up, here's a short version of what I've been up to since my last blog post, lo these nine months ago:
May: Wife graduated from grad school (Go Sarah!) and had our second child, Otis (Go Sarah!)
May: We moved to a new home, two weeks after having the kid. What, past-self? How did that make sense?
May (notice a lot in May?) to August: Started and finished art + first draft of crazy, hybrid-enhanced-YA-novel Before Tomorrowlandfor Disney. Realized a dream of seeing my name next to Brad Bird's on a thing.
July: Did illustrations for Aloof, the latest theo-lit book from Tony Kriz, out at better bookstores now (Just got back from Tony's reading at Powell's!)
Somewhere in there: Completed 50% of art on my next graphic novel, The New Deal (coming soon from Dark Horse). I ramble about it here, at CBR.
Somewhere else in there: Played stay-at-home-dad a couple days a week while Sarah got her counseling business up and running (Go Sarah!)
It doesn't look like that much to me, seeing it written in a few sentences here, but boy. I'm just now learning to walk and talk again. In the next few weeks, I'll dive into a bit more detail on these and other fun projects I have under way. For now, Happy Sunday. It was, by and large, a day of rest.
My love affair with tech is frequently at odds with my impulse to keep rooted in the materials of my childhood (and, history up to now). There are uses for both. There's efficiency to be gained in digital, and there's joyful play that goes with using real-world materials. I still prefer and approach to my work that balances the two, and gives me the best aspects of each: the speed and power digital layouts/pencils, and the natural textures and fun of traditional inks (and sometimes paints). In order to bridge the gap between my Cintiq Companion and my bristol board, I needed another tool; a quality large format printer. I did a good bit of research, and I've found one that not only fits the bill for comics bluelines, but a whole host of other applications (art prints, photos, last-minute valentines)- and in my use, it does it all while beating the competition senseless from a quality/value standpoint. Here it is:
This is the Canon Pixma Pro 100. It's Canon's entry-level professional color printer, it's beastly big/heavy, and built like a tank compared to the consumer printers I've used. I'll get into what it does well in a minute, but first I'll tell you something about my prior experiences using large-format printers. Then you shall fully understand my joy.
I've used a number of large format printers from HP, Brother, and the like (and by large format, I don't mean gigantic, roll-out-a-banner size, just something with at least 11"x17" capabilities). They've all been consumer-grade, and serviceable with some coaxing. One that comics people recommended frequently for its multi-functionality is the Brother MFC J6710dw. For about $150, you get an 11"x17" scanner, printer, fax (right?), creature-feature. We have one in my studio, and I've used it a number of times to print my digital bluelines onto bristol.
Here's the thing: in the mid-to-late nineties, my parents got one of these MFC things from another manufacturer, and it just did nothing well. It had constant problems, and at that time, I swore I'd never buy an MFC device. After using the newer Brother in my studio, my opinion is largely unchanged. It does produce decent blueline prints, but with enormous caveats: after only a few friendly encounters, I found it had trouble taking a single page of bristol (you have to hand-guide the paper onto the sensor, do a holy cross, close your eyes, and count to ten- and even then, it may spit the board out, or give you lip about how there's nothing there). Even when it does finally print something, it may print the image slightly crooked on the page- not a big deal for print art production, but it sure doesn't make originals look their best. In short, I found all the efficiency gained in digital layouts and pencils squandered by constant printer battles. I sometimes spent an hour, hour and a half trying to get ten pages printed. I'm not kidding. I could have had another hand-penciled page mostly done in that time. RE-DONK-U-LOUS! My experiences with our older HP deskjet were largely the same- lots of time wasted trying to get a good print.
So where do you go from there? Large-format-capable pro grade printers, even entry-level ones, typically start at about $500. Ouch. Would I eventually make that up if I didn't have to waste time battling the device? Sure, but I am my father's son, and can't help but find a deal. This is freelance art, after all. Some days I get offers from joe average that let me pay two weeks of bills in a day, and other days I get offers from major publications to do art for less than I pay my babysitter. Finding a good deal on your tools is important.
Enter the Pro 100. One of the delightful things about this printer is that it's almost always available with a huge rebate from Canon. If you go to Adorama, for example, you can typically find it for under 90 bucks after the $300 mail-in-rebate, including a nice stack of 13"x19" photo-paper. It's crazy.
Here's what's even crazier. We all know that manufacturers price their printers to make their real money from ink and toner sales. This model is no exception, with a full set of 8 cartridges running about $100. Double-ouch, especially considering how much ink you use on just 5-10 13"x19" high-quality prints (the answer is most of it). Granted, blue-line prints are nowhere near that thirsty, so you'll get far more pages out of the ink set before you need a refill. BUT. The secret to getting huge value out of this printer is using refillable inks from a third party manufacturer. Note, I'm always very leery of non-name-brand inks, and you should be too. They'll often yield less, clog more, and give you worse color. I did a lot of research on this, and found a supplier called Precision Colors that a bunch of pro photographers love (I think I found a few discussions on DPReview, among others). Their system is certainly more work intensive than just buying a new set of cartridges, but having done it myself now, it's really very easy if you follow their instructions and have a few tools around the house. I also love that I don't have to throw away so much plastic.
The set I bought from them is the squeezy-cap system (should be on the bottom-right of this page). Do your own investigating to see if this is worth it to you, but for me, it's beautiful. The inks are formulated to match the quality and consistency of Canon's, and with the bottles I bought, I should be able to fill my cartridges about 3 dozen times for the same price of 1 new set from Canon. Precision Colors also has adjusted color-profiles you can download if you're crazy about getting everything perfectly consistent. For my uses, their inks work perfectly well with the default Canon settings.
The Pro 100's print quality and ease of operation are also big plusses. Coming from the Brother, I expected some amount of fiddling would be necessary for my bristol sheets, but much to my surprise, I've not had a single battle in a month of regular use. I can load up a fat stack of bristol sheets, hit print on a batch of pages in Manga Studio, and the printer just does its thing, no lip given, no jams, no misaligned images (knock on wood). The bristol feeds through automatically. I also used the printer for some art prints at a recent convention, using the provided 13"x19" photo paper, and the results were stellar. As good or better than anything I've received from a print shop, even on the standard quality mode. Its borderless printing feature is also useful for art prints, or just getting the biggest working area possible onto my bristol board. The printer's wifi capable too, so I can sit at my desk/couch with the Cintiq Companion and print stuff off any time, without having to hook anything up. A pretty standard perk for a modern printer, but still very nice.
So far, I've printed about 30 pages of Batman '66 pencils, a couple watercolor underdrawings (I've gone right over the ink lines without much bleeding), maybe 10 convention art prints, some smaller photos, and a handful of other things (last minute valentine). I'm very pleased with the Pro 100 in all aspects. If you have limited space, that's a consideration, as it really is large and heavy. Otherwise, go snag one from Adorama, or wherever has the best price, and print yourself silly.
Today begins a new partnership with some people I really admire. Here's the plan:
Every month, I'm donating a portion of my original art sales to SARC (The Sexual Assault Resource Center), my favorite local nonprofit serving survivors of sexual exploitation and violence. This month, I've already contributed $535 out of a possible $1,000. For December, I'll do the same, up to $1,000.Whether it's a couple pages of Batman, a color cover, whatever, the first $1,000 goes to SARC. Pretty simple. I'll start with this model and see how it goes. My intent is to raise funds and awareness for their work throughout next year.
(UPDATE: In less than 24 hrs, I've met my goal of $1,000 raised for SARC. Thank you!!!)
SARC's been around since 1977 (they're featured in this year's Willamette Week Give! Guide). Begun by two assault survivors, its staff works in the Portland metro area with a current caseload of almost 300 kids at risk for sex trafficking. It's the same population the National Center for Missing and Exploited Children talks about when they quote stats like this:
Every year in America, there are between 100,000 and 300,000 children at risk of being sold on the sex-slave market. The average age of the victims is between 12 and 14.
Globally, human trafficking is the #2 most profitable illegal business; just ahead of weapons and just behind drugs. It's really difficult to let that sink in. I'll leave it to you to follow the sources below if you want detailed information; suffice to say, I can't think of an issue that needs more support, and has less. Nationally, there are fewer than 100 beds in treatment facilities equipped to help heal and care for these kids. One of the social workers at SARC said that for every girl they take on, that girl can name six or seven others being actively prostituted. It's staggering. Nonprofits like SARC are on the front lines providing care, services, and protection, but they're hugely under-supported, especially from your average American guy (hello).
I've supported SARC financially for a few years through the Epik Project, and I want to do more. Because of who I am and what I do (an artsyguy with limited real-world skills), my options for helpful involvement are limited. This also just isn't a topic that comes up naturally in any social setting. Believe me. I've tried. Taking stock of my options to do more, I landed on art sales. Original art income is totally unpredictable; I can't depend on it to pay bills, but I can use it strategically. It's a natural fit for donation.
I just listed all my remaining pages of Batman '66 #1 on my original art section, including something special:
This is the series' launch art, also used as the cover for Previews (May, 2013), one of the two variants for issue #1, and who knows what else. Seems like it was everywhere for a couple months. Also up for sale are a few of my favorite pages featuring Julie Newmar Catwoman kicking Frank Gorshin Riddler's butt. Check 'em out.
Speaking of Batman '66, Jeff Parker just sent me script, so I'm officially on board another 30 page installment. I start layouts next week! It's going to be packed with everyone's favorite villains, celebrity cameos, the works. I can't wait to get under way.
Techno-nerd-wise, this was an interesting month. Our neighbors to the north, Wacom, (in Vancouver, WA), got in touch with me to test their Cintiq Companion for a few weeks and give them feedback/bug reports. At first I thought they'd given me a prototype, but it turns out mine is one of the production models. The fact that it's now my own, my precious, and that it's the same hardware that you, gentle reader, would be purchasing, means the flood gates are open, and I can tell you all about it. How it compares to my faithful Surface Pro, and even a little reference to the new Galaxy Note 10.1 2014 Edition (jeepers, that's a mouthful), which Samsung sent me (thank you). There are a surprising number of people asking for comparisons between the Note and these full-powered PCs, so I'm happy to tell you what I think.
Let's talk Cintiq Companion. When Wacom finally announced it, the first thing people said (as they do) was, "Wah, $2,000+???" Let's look at it this way, and move on: any manufacturer, be they Sony, Microsoft, Fujitsu, etc., charges a premium for a premium spec machine that will not offer drastic real-world performance gains (for most people), over something like the baseline Surface Pro (2), which starts at about a grand. If you load up a comparable Sony machine like the Duo 13 with an i7 CPU and 8GB of RAM, guess where your price point lands? North of 2 grand. And for those who feel they need 8GB of RAM to make their work lives easier (me), just having the option is huge. With the Companion, you're paying dollaz for a pro-spec machine, and one with some serious user-interface advantages for art creation. That's the gist of it.
That leads me into the heart of things; the machine and its interface. Some of what I like:
The build quality is very good. It's heavier than the others I mentioned, but it feels solid in your lap, and the surface area/bevel really works well for its primary purpose as a drawing device. The funny thing about the Note 10.1, by contrast, is that it's lighter and slippery(er), and I really need to set it on something solid for drawing. The Companion stays in place, thanks to rubbery grips, and yes, its almost-four-pound weight.
The surface of the screen also has enough tooth to make drawing a more controlled experience. It's hugely helpful to getting a stroke right the first time. The pen itself is comfortable, and obviously better suited to extended use than the stock Surface or Note 10.1's pen (or the Bamboo Feel I bought for the Surface Pro). Plus, you get additional control with the Companion Pen (buttons, tilt, pressure sensitivity). Tilt, I don't really use (it's often too processor-intensive for my canvas sizes... lag city), but the extra button and the pressure sensitivity are definitely helpful.
Other things that add up: Battery life is surprisingly good (6-7 hours for twiddling your internet thumbs, about 4 for drawing/working). Two USB 3.0 ports instead of the usual one. The optional bluetooth keyboard has great key action (much more accurate/comfortable typing experience vs Surface Pro), is quite low-profile, and it's USB rechargeable (nice). I've actually spent more time writing script for my next book on the Companion than doing anything else (SUE ME), and I've really enjoyed the little keyboard. The Companion's included tote bag is also very nice (look for it hidden in the packaging, I missed it the first time).
The physical buttons on the bevel and pen go a long way to getting work done efficiently minus a keyboard. For pro applications like Manga Studio and Photoshop, that's a big consideration for those who want real mobility with a device like this. I previously never strayed much from keyboard shortcuts, even with my old Cintiq 21", but because I lacked a keyboard for a while with the Companion, I took time to configure everything and learn what I could do with Wacom's buttons, Radial Menu, and software touch-strips. I came away impressed, and happily efficient in my workflow. That's something you can't do as well with the Surface Pro, the Sony Duo, or the Note. Yes, I made that lovely lap-board to support the Surface's keyboard (wistful sigh), but then its overall weight and footprint is as much or better than the Companion's. I still like my homegrown solution, but the fact is that Wacom designed their Companion with art creation in mind, and the others really did not. There's an appreciable difference in both the feel of getting work done, and in the speed of getting work done when you're on the go, without your keyboard.
The screen is very good. 13 inches is a good compromise for portability/usability, and its resolution is just as sharp as you'd want it to be for graphical interface use (something of a struggle on the Surface Pro). A quick side note: Manga Studio's latest iteration (5.03- free update for people who own 5.0+) has a scalable tablet-friendly interface option that's worth checking out). Colors on the Companion are more accurate than my Surface Pro (not sure about the Pro 2, I know they've made big improvements in their color fidelity).
Those are a lot of the good things, and they make the Companion a great solution for my needs. That said, I've been testing this thing for a month, and I have a clear sense of its faults, some of which may be fixed with software updates. Bear that in mind as you journey with me, into the realm of Nit Picks.
Things I don't like:
The stand functions well for what it is, but what it is is hardly mobile, or very well designed. It seems to me that in V2, Wacom could easily incorporate a multi-stage stand into the device itself without adding much weight, and still retaining the rigidity and strength needed to rest your arm weight on the thing and have it stay put. It's a design challenge, but not an insurmountable one, especially as the computer components themselves shrink with future generations.
Another weird bit is the power button. It's placed right where I touch the device to shift it in my lap, and because of the button's design, it's easily depressed, putting the Companion to sleep (by default- you can change it in the Power Button options in Windows 8, but your shouldn't have to). There's a handy spring-button on the other side of the Companion for locking screen orientation. Making the power button something more like this would solve the problem. It's a weird oversight.
Also annoying is the inability to use this machine as a drawing display for a different computer (ie, a much more powerful workstation). Wacom EU's FAQ on the device says it's a limitation of Windows hardware, lack of interest from consumers, yadda and yadda. I really think this could, and should be done. It's not even about being able to use the device when its hardware is out of date, it's about using the device right now for applications that need more power than it can muster with its own internals. This uses a ULV processor, of the same ilk as the Surface Pro. The i7 vs i5 means you'll see maybe 10% additional horsepower. That's not as much as some people may be expecting. These machines are plenty fast for most illustration purposes, but just as I run into limitations on the Surface Pro, I run into similar limits with the Companion. They both comfortably process 11x17 600 dpi color files with a good number of layers. Double the canvas size, though, as I need to for Batman '66's digital edition, and things bog down. Again, that's a fairly small fraction of my work, but it's an important one. I'd like to either have a full-voltage chip inside this thing, and/or the option to hook it up to a much more powerful PC when I need to cut through a jungle of giant art files. Quick note: If you find brush strokes lagging on the Companion, make sure you have its power mode set to 'High Performance', not 'Balanced'. Click the battery icon and select 'More Power Options' to find it.
Finally, there are a few quirks with drivers and software that could be improved. Touch and gesture support is the least configurable of the Companion's typically robust control-set. It's also the most finicky. Bringing up the software keyboard, for example, often de-registers the cursor in a text field, forcing me to bring up the keyboard, then tap the text field again to start entering text. A small annoyance, but it's there until they fix it in future drivers.
Driver and software issues may not happen to everyone in the same measure they happened to me, but they're part and parcel of a first-gen device like this (and, let's face it, most Windows devices), so you should approach a purchase knowing you may need to sort through a few more software woes than you would with something like the Surface Pro, which comes straight from Microsoft (still, that machine isn't perfect either).
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So there you have it: the good, and the not-so-good. In the end, I feel the good of this machine far outweighs its faults, and I'm very happy with it. My wife now has the Surface Pro, and I'm forging ahead with my digital art creation using the Companion. It feels good, it functions well, and it's by and large a thoughtfully designed art tool. It has plenty of room to improve, but so do the other options. If you're a professional, the Surface Pro 2 with 8GB of RAM is a compelling option, but one lacking the interface and form factor considerations of this machine. With the Surface, you really have to get the keyboard and find a way to use it on a flat surface, whereas the Companion can function pretty well without one (for art). Comparing them that way, you're looking at saving about 500 bucks if you go the Surface route, barring warranty and some extras (these mostly in Wacom's favor). To me, the Companion is worth it. If you're like me, and your file sizes are too large to make the cloud a viable means of working in the studio and at home on multiple devices, the Companion may be a very good solution for keeping everything with you, anytime and anywhere you need to work.
Then there's this little guy. Isn't he darling? That lovely screen, that lightness. It's a nice tablet.
The Note 10.1 is less money yet than the Surface and Companion, and also less useful in its capacity for getting work done, or drawing something easily/accurately. It's a totally different piece of hardware, nice for media consumption and a doodle/rough, but in no way capable of being your only computer/digital art device. Drawing on it is a bit laggy and inaccurate; I was surprised given its specs, but my Galaxy Note 2 phone actually draws and navigates with less lag. Weird.
If you have questions about the hardware I'm reviewing (and I know you do, based on my Surface Pro review), I'm glad to help. Google probably knows better than I do (and is faster at responding), but I'll do what I can.
Last night at midnight, two things went live: My last Batman '66 story of the year (Mad Hatter Part 2) and a new sales section for original art, with the first few pages of Batman '66 Issue 1. It looks like the first two of six sold while I slept, so cheers to all you Bat-fans. I've had tremendous interest in the original art for this series, but it's taken me a while to feel alright parting with the art. It's sort of become one of my babies.
All that said, I'm excited to share some of this terrific book with you. I'll post more pages throughout the next couple months while I start my next graphic novel for Dark Horse (Yes!)--- then it's back to Batman '66 in November, and more exciting developments in the new year. If it sounds like I'm pleased... I am.
Also, Rose City Comic Con's coming up fast! I'll be there, next to everyone's favorite down-home mastermind and Batman writer, Jeff Parker. I'll bring more original art, and will be taking commissions too (already filling up my queue, so contact me to get a spot early, just in case).
Happy Wednesday, everyone! I hope you enjoy today's Batman, or as my baby girl calls it, 'That-man and Christopher Robin'.
The latest Batman '66 #6 is out today, and even though it's not digitally super-enhanced and sort of bears the mark of the beast, it does have some of my best work on the series. I hand-painted a few pages where things get really trippy, and writer Jeff Parker really outdid himself in giving me craaaaaaazy fun stuff to draw this time. It's my personal favorite so far.
My fellow creative-industry Apple users: prepare thyselves. Heresy lies ahead. You may not like what I have to say. You may think I'm batty. That's fine. For myself, I'm at the end of a months-long quest for a more flexible workflow, and I'm having quite a bit of fun. It was a bumpy road getting here, but for me, moving my digital art production from a giant Cintiq to the Surface Pro was the right move. If you have a similar desire to break your desk-bound chains and put on the shackles of forever having your work with you, read on. We can share the crazy.
What I wanted: a truly portable Cintiq replacement with good ergonomics (boo to you, tablet PC), a full OS (boo to you, Samsung Note) and enough horsepower to run professional software with ease (boo to most of the rest of you). Tablet PCs (as opposed to slate PCs/hybrids/whathaveyous) have been around for ages, and initially, I tried one of the latest and greatest, the Fujitsu T902.
It had tons of power (16 GB of RAM) and the standard Wacom digitizer, but it proved problematic for several reasons. Its hardware was awkward and difficult to hold (for me), its drivers were frustratingly glitchy, and its screen was lackluster. On paper, its hardware specs meant that all my software would run well, so I really wanted to like it. In the end, it just wasn't the right fit, so I returned it and continued the hunt.
I was initially turned off from the Surface Pro for its smaller screen and RAM limit of 4 GB. Photoshop users who work on large color files know the importance of RAM. Illustrating for print, 4 GB is adequate, but 8GB can make a dramatic difference. To that end, I started looking at a new Thinkpad called the Helix that's very similar to the Surface Pro, with some nice perks. It has a larger screen, double the pen sensitivity, better battery life, better keyboard, and the option for 8GB of RAM. Unfortunately, it was supposed to come out in January, but missed its ship date several times over, and as of now, it's still not widely available. After purchasing that T902, I sold my Cintiq, because I play it fast and loose like that. After returning the T902, I was without a digital art tool. You may ask why someone who makes their living with digital art tools would put themselves in such a position. To you, I say, in a child of Bill Cosby voice, "I-DOH-NOH!"
There's been a lot of mixed press around the Surface, and a whole bunch of Apple users (I've been one for years) will forever be set against anything non-Apple. For them, the closest option in this category is the Modbook Pro, but it lacks a keyboard, has a non-touch optimized OS, and is ridiculously expensive. Like, three times the price of a Surface Pro expensive.
Back to the Surface, there's also the concern for digital artists that several months after its release, it still lacks a pressure-sensitive driver for WinTab coded software. All this gobbledygook means is that the Adobe Creative Suite, Painter, and other major creative applications lack pressure support (imagines self as Microsoft engineer and smacks head). Usually, you can just download a Wacom driver and apply it to a system like this, but in this case, Microsoft monkeyed with the Wacom hardware/software and made it proprietary, meaning, no driver for you. Yikes. Another annoying issue in trying to run the Creative Suite on the Surface: you can't hold and click the tool bars to access sub-tools with the pen. It's some kind of problem with the driver not registering a click-and-hold in Adobe software. Beats me. At any rate, those are big points against the Surface. Will these problems be fixed? Microsoft tells me so, but it was almost enough to get me off the boat, until I made an important discovery called Manga Studio 5. More on that later.
So what does the Surface Pro get right? I like the shape of it, I like the portability, I like the quality of the screen, in spite of its high resolution making some interface elements tiny. Bifocal users, beware. Ironically, one of its best qualities for my use-case is something Microsoft never intended - laying the screen and keyboard flat so I can work on an inclined surface, like a drafting table, and have access to keyboard shortcuts. One of the things I disliked about my Cintiq was the clunky nature of using a keyboard for shortcuts when that big screen was taking up so much desk space. Wacom tries to fix this by giving you programmable buttons on the Cintiq itself, but somehow those are never enough for me. I guess I use mad keyboard shortcuts. With the Surface, my keyboard shortcuts are directly under that little screen in a very convenient place. It works well for me, especially after I built a little custom lapboard, which supports the keyboard in a solid way and holds everything in place. This way I can use the machine on my desk or on my lap equally well.
Right now, people are either shaking their heads in disbelief or nodding them with nerdly DIY approval. Again, I'm having fun, and it actually works. I can pack the little lapboard in my backpack with the Surface, and head to my studio, or a client's office, and go to work with naught more than a chair. Just a couple days ago I worked on contract for a local design firm and did 100 storyboards in seven hours with this setup.
But what about the Creative Suite, and all that driver brokenness?
Soon after I picked up the Surface, I faced that problem. I had a job I needed to do, and no functional Creative Suite with which to do it. I went looking for a temporary solution. It turns out that some very good software does support Microsoft's drivers, including Sketchbook Pro and Manga Studio. I'd never given Manga Studio a chance, because I was so used to Photoshop and got turned off by the clunky interface of older versions. People lauded it, but I was too stubborn and set in my ways. I knew Photoshop wasn't a good replacement for drawing with pen and paper, so I didn't expect Manga Studio to be much better. I figured Wacom hardware was the main limit between what I could get from traditional media and what I could get from digital. With digital tools, I've been used to getting maybe 50% of the control and finesse I can achieve with good old pencils and brushes on paper- that's with the pro-grade Cintiq. It's fine for coloring, edits, and quick and dirty jobs like storyboarding, but from what I'd experienced, it couldn't hold its own against pencils and paper.
Manga Studio changed that for me in a big way.
With its latest version (5), Manga Studio has a fancy-pantsy new brush engine. What was already markedly better than Photoshop became hugely better with this latest release. I can now get results that are 90-95% of what I'd expect to get with traditional media, and that's just the brush engine. There's also superior capabilities in terms of layout, coloring, and perspective tools. I came to my studio as an evangelist, and immediately got 15 colleagues to make the leap with me. So far, everyone's digging it, and thanks to the new version's UI being similar to Photoshop's, the transition hasn't been difficult.
They aren't even paying me to say this, but listen: If you're an illustrator and haven't given Manga Studio 5 a shot, please do. I think you'll be pleased. The current Debut version lacks a few of the capabilities of their previous EX version, but an update's coming this summer that adds those features back in. In the meantime, you have a fantastic piece of software that has all the brush-creation, actions, CMYK color space, and tools you never thought of, for like, so little money it's hard to take seriously. Try it.
I made the switch to doing all my comics pencils in Manga Studio on the Surface with Batman '66, which I'm leading off for DC. Likewise, an Eerie short story for Dark Horse. This is an example of my Manga Studio blue-line art, and it's really indistinguishable from my traditional pencils. I can then print it out on our large format printer and ink it traditionally. That way I don't have to spend my whole life in front of a screen, and I have original art to sell if I choose to do that (and choose to do that, I will).
But even if I didn't want to do inks traditionally, it's possible to get really good inking results on the Surface with Manga Studio. Here's an example of our launch art. After they had me execute this (pencils in Manga Studio, then inked traditionally), DC came back and requested I expand all the characters to full figures. I was able to bring the original art into Manga Studio (I'd already colored it there) and expand each figure and their colors with seamless results.
I've even started playing with digital painting, which I haven't done before, using the Surface/Manga Studio combo, and I'm really digging the results. It makes me want to get out my oil paints, and that's about as high a compliment as I can pay a digital tool (I've kept those paints in a box since college).
By the way, when you get Manga Studio, as you will, be sure to check out Ray Frenden's MS5 brush set. I'm using it daily, and it's fabulous.
So that's my journey so far. There seems to be a lot more on the horizon in terms of these portable solutions, so things will only get better. For the sake of artists who will never leave the Apple ecosystem, it would be great if Cupertino tried their hand at something like this, but Steve Jobs once said, "if they include a stylus, they've failed", so that's probably not gonna happen. Even so, if you're well heeled enough to have two Cintiq-like devices, one for your office, and one for the road, I'd recommend something along the lines of the Surface.
Or just be crazy like me. Bite the bullet and make this your sole computer/art tablet/etc. It's scary, but it's also the first time that upgrading to a new system actually made me money, since I sold my Cintiq and Macbook for much more than the Surface cost (and they were both four years old).
And now I can run free as bird, unchained by the... oh, yeah. Work's with me everywhere now.
Today I get to announce some really fun news. Really. Fun. Comics. News. My studio-mate and fellow lover of retro,Jeff Parker, is set to write a new series of Batman comics for DC, and I'll be performing art duties for the first three stories, from layouts to color.
This isn't just any Batman though. This is the Adam West Batman, the Batusi Batman, the Julie Newmarriffic Batman. DC licensed the rights to all the actors from the 60s TV show (!), and we're set to start reeling and rocking this summer. Really, if they let me develop with any superhero project, working with whoever I wanted, I honestly couldn't have come up with a better fit: lighthearted, kid-appropriate, retro, and written by one of my favorite comics writers. The script Jeff's writing for this series is gold. You can feel his love the material, the era, the Julie Newmar.
DC announced the project last night at an event in Los Angeles. Mr. West appeared for a signing with the original Batmobile, a replica of the Bat Cave... even Batman cupcakes. Here's the press release. You can see a glimpse of my art at like, 4:13.
BATMAN CUPCAKES.
I really don't need to say more than that.
If you want more info on all this, head over to DC's site (I think they have a bunch of 60s Bat-stuff they're announcing), or Jeff's blog. As for me, I'm going to start some layouts.
Every once in a while, you get to do a commission that satisfies all your geek requirements. This one may be hard to top. It has it all: Romance, awesome creatures, a Dracula cape... A land-squid.
I couldn't ask for more! It's projects like this where I'm keenly aware that it's not everyone who gets an all-expenses-paid trip to the Slothlands. I'm grateful.
Also, here's a link to a hi-res version, in case you want some sloth-love wallpaper.
This weekend, I'll be at Emerald City Comic Con, taking commissions (you can totally commission something like this, and I'll mail it to you) and peddling my wares. I may even see if I can get some prints made of this piece.
Happy Fourth of July, America. To celebrate our independence from those tyrants across the pond, I'm showing off my favorite non-English European cartoonist.
His name is Gipi, and First Second puts out a good bit of his stuff stateside. Fantagraphics, too. I really appreciate a cartoonist that can fluidly construct a figure with a sense of dimension— of really living inside a scene's geometry, while using very few lines. The more you draw, the easier this becomes, but most of us won't ever approach this guy's level of ease in drawing something so loosely, but so well anchored in the rules of perspective. His cartooning skills are closely tied to his work in animation and film. You really get the sense that he knows exactly how everything he draws should look from any conceivable angle. And that's just the start!
His watercolors are gorgeous. He picks colors that serve his cartooning, but also capture light and form with painterly depth. None of the colors dominate and call-out, "Hey, I'm a focal point!" Everything's in service to a brittle line that never belabors its subject, but gives just enough. He suggests, and invites our imagination to contribute the rest.
It's always scary to meet the people you admire, but one day I'd like to shake the hand that channels this amazing, unforced way of seeing and thinking. It's sort of miraculous to me.
Totally last-minute, because I am like that right now:
I'll be reading from Dear Creature tonight at 8PM, at the Jack London Bar in downtown Portland. In the mix: hi-res projections of my book's art, and an acting partner to help me flesh things out: uber-talented comics creator Dylan Meconis! So, if you need entertainment tonight and want to see Dylan's take on three evil crabs and a large Italian floozy, it's the THING.
If you're headed to the comic shop today, check out Dark Horse Presents, #11. It contains the first section of my full-color collaboration with the ever-talented John Arcudi — THE CREEP!
Check out the press release, here: