Original Art and Gift Package Now In Store

Green River Killer Cover Original Art  

Hello from the long drought, friends.

I'm happy (and vulnerably twitching) to announce I just added some newly-for-sale original art to my store, along with a gift package that includes Dear Creature, The New Deal, and an original sketch (you get to choose from a few different options on the sketch, too). I'm also offering 10% off on orders over one hundred bucks (those originals, say) with the code '10PERCENT' through Sunday, so the devoted among you can snag a deal.

Jonathan Case Gift PackThe current pieces include work from Superman: American Alien, Green River Killer, Batman '66, Eerie, and a few others. I'll rotate stuff from time to time, so check in down the road if you're hunting for something in particular. You can also always contact me about specific art requests or commissions here.

Thanks for checking out the new stuff, and have a good weekend!

Superman: American Alien Original Art

April 2nd is Batman '66 Day

You know why it's Batman '66 Day tomorrow? Three things. 1. I return to the series with the first of 3 loaded new chapters, enhanced for digital. This one has it all, as Jeff Parker says:

For our latest story, artist Jonathan Case who kicked off the series, is returning for another big three-parter where The Joker and Catwoman bust out of confinement and turn Gotham City upside down.

It's wild and crazy, and I'm doing the primary cover for this issue (#11) when it's all collected for print. Here's the original cover art (for sale, and still in support of trafficking survivors).

Joker and Catwoman

2. Tomorrow's the release of the first snazzy hardcover collection of Batman '66. It really turned out beautifully, and includes art from fab people like Colleen Coover, Joe Quinones, and more! Buy a signed copy here.

 20140401_165945

3. The incomparable Jeff Parker will sign the above next to yours truly at Cosmic Monkey here in beautiful Portland, OR. 5PM-7PM, Wednesday April 2nd. Head over here for event details. Visiting comics stars Declan Shalvey and Jordie Bellaire will join us too and sign their hit book, Moon Knight.

And we may get burgers at Sassy Burger if I can convince them. Those are good burgers.

I'll also bring some of these Julie Newmar Catwoman prints:

Catwoman

I rest my case. Batman '66 Day.

Where Monsters Dwell Interview

Tomorrow I have an interview on radio/podcast Where Monsters Dwell. I'm going to do my best to rally through this cold. Get ready for some sweet, sweet, frog-voiced action. Looks like we're talking Batman '66, SARC donations, and about Jeff Parker (because I like to link to his blog). If you want to ask me a question, it looks like they even have a section for that. I'm prepared to tell all.

Batman '66 Original Art - #1 Variant Cover and More

Batman 66 Launch Art Previews Variant

I just listed all my remaining pages of Batman '66 #1 on my original art section, including something special:

This is the series' launch art, also used as the cover for Previews (May, 2013), one of the two variants for issue #1, and who knows what else. Seems like it was everywhere for a couple months. Also up for sale are a few of my favorite pages featuring Julie Newmar Catwoman kicking Frank Gorshin Riddler's butt. Check 'em out.

Speaking of Batman '66, Jeff Parker just sent me script, so I'm officially on board another 30 page installment. I start layouts next week! It's going to be packed with everyone's favorite villains, celebrity cameos, the works. I can't wait to get under way.

If you'd like to purchase any of the listed art (or even something I haven't listed yet), drop me a line on the Contact page.

Cintiq Companion Review -Surface and Note 10.1- FIGHT

wacom-cintiq-companion Techno-nerd-wise, this was an interesting month. Our neighbors to the north, Wacom, (in Vancouver, WA), got in touch with me to test their Cintiq Companion for a few weeks and give them feedback/bug reports. At first I thought they'd given me a prototype, but it turns out mine is one of the production models. The fact that it's now my own, my precious, and that it's the same hardware that you, gentle reader, would be purchasing, means the flood gates are open, and I can tell you all about it. How it compares to my faithful Surface Pro, and even a little reference to the new Galaxy Note 10.1 2014 Edition (jeepers, that's a mouthful), which Samsung sent me (thank you). There are a surprising number of people asking for comparisons between the Note and these full-powered PCs, so I'm happy to tell you what I think.

Let's talk Cintiq Companion. When Wacom finally announced it, the first thing people said (as they do) was, "Wah, $2,000+???" Let's look at it this way, and move on: any manufacturer, be they Sony, Microsoft, Fujitsu, etc., charges a premium for a premium spec machine that will not offer drastic real-world performance gains (for most people), over something like the baseline Surface Pro (2), which starts at about a grand. If you load up a comparable Sony machine like the Duo 13 with an i7 CPU and 8GB of RAM, guess where your price point lands? North of 2 grand. And for those who feel they need 8GB of RAM to make their work lives easier (me), just having the option is huge. With the Companion, you're paying dollaz for a pro-spec machine, and one with some serious user-interface advantages for art creation. That's the gist of it.

That leads me into the heart of things; the machine and its interface. Some of what I like:

The build quality is very good. It's heavier than the others I mentioned, but it feels solid in your lap, and the surface area/bevel really works well for its primary purpose as a drawing device. The funny thing about the Note 10.1, by contrast, is that it's lighter and slippery(er), and I really need to set it on something solid for drawing. The Companion stays in place, thanks to rubbery grips, and yes, its almost-four-pound weight.

The surface of the screen also has enough tooth to make drawing a more controlled experience. It's hugely helpful to getting a stroke right the first time. The pen itself is comfortable, and obviously better suited to extended use than the stock Surface or Note 10.1's pen (or the Bamboo Feel I bought for the Surface Pro). Plus, you get additional control with the Companion Pen (buttons, tilt, pressure sensitivity). Tilt, I don't really use (it's often too processor-intensive for my canvas sizes... lag city), but the extra button and the pressure sensitivity are definitely helpful.

Other things that add up:  Battery life is surprisingly good (6-7 hours for twiddling your internet thumbs, about 4 for drawing/working). Two USB 3.0 ports instead of the usual one. The optional bluetooth keyboard has great key action (much more accurate/comfortable typing experience vs Surface Pro), is quite low-profile, and it's USB rechargeable (nice). I've actually spent more time writing script for my next book on the Companion than doing anything else (SUE ME), and I've really enjoyed the little keyboard. The Companion's included tote bag is also very nice (look for it hidden in the packaging, I missed it the first time).

Yeah, but can he do THIS?

The physical buttons on the bevel and pen go a long way to getting work done efficiently minus a keyboard. For pro applications like Manga Studio and Photoshop, that's a big consideration for those who want real mobility with a device like this. I previously never strayed much from keyboard shortcuts, even with my old Cintiq 21", but because I lacked a keyboard for a while with the Companion, I took time to configure everything and learn what I could do with Wacom's buttons, Radial Menu, and software touch-strips. I came away impressed, and happily efficient in my workflow. That's something you can't do as well with the Surface Pro, the Sony Duo, or the Note. Yes, I made that lovely lap-board to support the Surface's keyboard (wistful sigh), but then its overall weight and footprint is as much or better than the Companion's. I still like my homegrown solution, but the fact is that Wacom designed their Companion with art creation in mind, and the others really did not. There's an appreciable difference in both the feel of getting work done, and in the speed of getting work done when you're on the go, without your keyboard.

The screen is very good. 13 inches is a good compromise for portability/usability, and its resolution is just as sharp as you'd want it to be for graphical interface use (something of a struggle on the Surface Pro). A quick side note: Manga Studio's latest iteration (5.03- free update for people who own 5.0+) has a scalable tablet-friendly interface option that's worth checking out). Colors on the Companion are more accurate than my Surface Pro (not sure about the Pro 2, I know they've made big improvements in their color fidelity).

Those are a lot of the good things, and they make the Companion a great solution for my needs. That said, I've been testing this thing for a month, and I have a clear sense of its faults, some of which may be fixed with software updates. Bear that in mind as you journey with me, into the realm of Nit Picks.

Things I don't like:

The stand functions well for what it is, but what it is is hardly mobile, or very well designed. It seems to me that in V2, Wacom could easily incorporate a multi-stage stand into the device itself without adding much weight, and still retaining the rigidity and strength needed to rest your arm weight on the thing and have it stay put. It's a design challenge, but not an insurmountable one, especially as the computer components themselves shrink with future generations.

I dunno, man.

Another weird bit is the power button. It's placed right where I touch the device to shift it in my lap, and because of the button's design, it's easily depressed, putting the Companion to sleep (by default- you can change it in the Power Button options in Windows 8, but your shouldn't have to). There's a handy spring-button on the other side of the Companion for locking screen orientation. Making the power button something more like this would solve the problem. It's a weird oversight.

Also annoying is the inability to use this machine as a drawing display for a different computer (ie, a much more powerful workstation). Wacom EU's FAQ on the device says it's a limitation of Windows hardware, lack of interest from consumers, yadda and yadda. I really think this could, and should be done. It's not even about being able to use the device when its hardware is out of date, it's about using the device right now for applications that need more power than it can muster with its own internals. This uses a ULV processor, of the same ilk as the Surface Pro. The i7 vs i5 means you'll see maybe 10% additional horsepower. That's not as much as some people may be expecting. These machines are plenty fast for most illustration purposes, but just as I run into limitations on the Surface Pro, I run into similar limits with the Companion. They both comfortably process 11x17 600 dpi color files with a good number of layers. Double the canvas size, though, as I need to for Batman '66's digital edition, and things bog down. Again, that's a fairly small fraction of my work, but it's an important one. I'd like to either have a full-voltage chip inside this thing, and/or the option to hook it up to a much more powerful PC when I need to cut through a jungle of giant art files. Quick note: If you find brush strokes lagging on the Companion, make sure you have its power mode set to 'High Performance', not 'Balanced'. Click the battery icon and select 'More Power Options' to find it. 

Finally, there are a few quirks with drivers and software that could be improved. Touch and gesture support is the least configurable of the Companion's typically robust control-set. It's also the most finicky. Bringing up the software keyboard, for example, often de-registers the cursor in a text field, forcing me to bring up the keyboard, then tap the text field again to start entering text. A small annoyance, but it's there until they fix it in future drivers.

Driver and software issues may not happen to everyone in the same measure they happened to me, but they're part and parcel of a first-gen device like this (and, let's face it, most Windows devices), so you should approach a purchase knowing you may need to sort through a few more software woes than you would with something like the Surface Pro, which comes straight from Microsoft (still, that machine isn't perfect either).

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So there you have it: the good, and the not-so-good. In the end, I feel the good of this machine far outweighs its faults, and I'm very happy with it. My wife now has the Surface Pro, and I'm forging ahead with my digital art creation using the Companion. It feels good, it functions well, and it's by and large a thoughtfully designed art tool. It has plenty of room to improve, but so do the other options. If you're a professional, the Surface Pro 2 with 8GB of RAM is a compelling option, but one lacking the interface and form factor considerations of this machine. With the Surface, you really have to get the keyboard and find a way to use it on a flat surface, whereas the Companion can function pretty well without one (for art). Comparing them that way, you're looking at saving about 500 bucks if you go the Surface route, barring warranty and some extras (these mostly in Wacom's favor). To me, the Companion is worth it. If you're like me, and your file sizes are too large to make the cloud a viable means of working in the studio and at home on multiple devices, the Companion may be a very good solution for keeping everything with you, anytime and anywhere you need to work.

Note_10_Samsung

Then there's this little guy. Isn't he darling? That lovely screen, that lightness. It's a nice tablet.

The Note 10.1 is less money yet than the Surface and Companion, and also less useful in its capacity for getting work done, or drawing something easily/accurately. It's a totally different piece of hardware, nice for media consumption and a doodle/rough, but in no way capable of being your only computer/digital art device. Drawing on it is a bit laggy and inaccurate; I was surprised given its specs, but my Galaxy Note 2 phone actually draws and navigates with less lag. Weird.

If you have questions about the hardware I'm reviewing (and I know you do, based on my Surface Pro review), I'm glad to help. Google probably knows better than I do (and is faster at responding), but I'll do what I can.

Til next time!

Batman '66 Original Art For Sale

 

Batman '66 Original Art

What a lovely Wednesday morning.

Last night at midnight, two things went live: My last Batman '66 story of the year (Mad Hatter Part 2) and a new sales section for original art, with the first few pages of Batman '66 Issue 1It looks like the first two of six sold while I slept, so cheers to all you Bat-fans. I've had tremendous interest in the original art for this series, but it's taken me a while to feel alright parting with the art. It's sort of become one of my babies.

Batman '66 Mad Hatter Part 2

All that said, I'm excited to share some of this terrific book with you. I'll post more pages throughout the next couple months while I start my next graphic novel for Dark Horse (Yes!)--- then it's back to Batman '66 in November, and more exciting developments in the new year. If it sounds like I'm pleased... I am.

Also, Rose City Comic Con's coming up fast! I'll be there, next to everyone's favorite down-home mastermind and Batman writer, Jeff Parker. I'll bring more original art, and will be taking commissions too (already filling up my queue, so contact me to get a spot early, just in case).

Happy Wednesday, everyone! I hope you enjoy today's Batman, or as my baby girl calls it, 'That-man and Christopher Robin'.

Siren Serenades Batman, Out Today

Siren  

The latest Batman '66 #6 is out today, and even though it's not digitally super-enhanced and sort of bears the mark of the beast, it does have some of my best work on the series. I hand-painted a few pages where things get really trippy, and writer Jeff Parker really outdid himself in giving me craaaaaaazy fun stuff to draw this time. It's my personal favorite so far.

At Comixology for 99 cents.

Batman '66 #1 in Stores Now

Batman '66 Print It's out today! In print! I'm really happy with the way Batman '66 looks in its print incarnation. The colors reproduced beautifully, and while the bells and whistles of the digital edition are definitely fun, as a comics artist, this is still my preferred way to enjoy comics.

That said, if you want to grab part 3 of the digital run, it's probably our best use of the technology yet. Get the technology at Comixology. Bat-Rap.

And, to celebrate this release, how about some watercolor commissions? These are hot off my desk and headed out to their new owners today.

Batman and Robin Batgirl_commission

Good Wednesday to you.

 

Batman '66 is a Bestseller

"We're #1, chum."  

Thanks to everyone who turned out in Ben-Day dotted droves this week to make Batman '66 the #1 selling comic on Comixology! I'm sitting here typing in my underwear, but in my mind, I'm on a giant float with Jeff Parker, going down some major city boulevard, surrounded by confetti, in my underwear.

Seriously, response has been fantastic. Here's a blurb-fest:

"Batman '66 is the best Batman comic in years." 10 out of 10 - Starburst Magazine

"Batman '66 is nothing short of brilliant." 9.8 out of 10 - IGN

"...Without question my favorite DC book of the year..." - ComicsAlliance

"It’s the most fun you’ll have with words and pictures today... It's stellar stuff." - iFanboy

"Batman ‘66 #1 is a wonderful comic." -Nerdspan

You best be geared up for the next part, out tomorrow. Because, Catwoman.

 

Batman_66_Jonathan_Case

Batman '66 Makes its Comixology Debut - Today!

Batman 66 is OUT!  

Batman '66 is out, in a digitally-enhanced edition. It's weekly. It's all-ages friendly. And it's 99 cents on Comixology. How about that?

"But wait," you say, "what's all this about digitally enhanced blah-bah-dee-blah? Are you trying to get me to read motion comics?"

No, in fact. Today's release is more like a guided-view comic (where the Comixology software escorts you around the page elements), but with some significant perks, driven by the creators. The entire print comic has been reworked, expanded, and retooled by me, personally, then handed over to the engineers (I like calling them that) at Comixology. So all the enhancements are largely based in what our small creative team wants readers to see, and (importantly) what we think will look cool. Here's a quick look at how we make the sausage.

I drew all the art as if for print, with the narrative connections from panel to panel that are essential to reading a print comic. I wanted to make a comic book, so when you pick it up in stores, it's going to look like a comic book should look.

Inks

After I completed print art, I set about expanding certain sections for the digital version based on a master plan created with Jeff (writer), Jim (editor), and John (Comixology guru). Man, that makes 4 'J's' on this book. Never thought of that before. ANYWAY.

One effect I'm proud of engineering is the Batmobile's big reveal, where we do a fast pan from one panel, through a field of clouds and speed lines, to the next panel, and a big impact shot. Initially, Comixology warned that the effect might require an image too large for their system, but they made it work, and I think it came out very well. Wired has a video of all this on their website (thanks, Wired!), plus some further discussion, so you can check it out for yourself.

Transition

So there's a taste of what your 99 cents buys you. I'm really looking forward to seeing this in print, but I'm also glad that people who buy digital get added value. Not to stop anyone from buying both, certainly.

Have a great comics Wednesday, everyone. The Twitterverse is all lit up with good Bat-vibes (eh?), so this wild experiment may have worked.

More to come!

Batman '66 Week Starts Now

Batman '66It's BAT WEEK, boys and girls! Batman '66 #1 (part 1 of 3) goes on sale in a digital enhanced edition this Wednesday, and to make with the pomp and circumstance, the NY Post is running a series of articles and blog posts detailing the project. Today, there's an interview up with me, Jeff Parker (writer), and Mike Allred (cover artist), and another post with some general info. Coinciding with '66's release is an announcement from Comixology that comics like this will now be available on a subscription basis. Pretty cool option for a weekly series.

I'll try to put up some behind-the-scenes material as the week progresses. For now, head over the NY Post to catch some freshly revealed artwork!

Hope you dig it.

Batman '66 Plane